In the beginning, my objective was to create an avenue hosting old buildings in a rural area. I wanted to set forth a winter scene, the early hours of a morning with plenty of snow and a sense of warmth radiating with the lights of the houses.
During my work, I utilized the software Autodeskd MAX, Vray render and Adobe Photoshop.
The work took about 2 to 3 weeks. This can be described as a work that I made for recreation, by utilizing the leisure time I had between my daily routine Works.
From the internet, I started to examine related pictures and I particularly focused on the elements of snow, the piling effect created by the wind and the accumulation of snow on trees.
Afterwards, I start to create my model by drawing Box from 3dMAX basic objects. At this stage, I utilize the flexible tools (Extrude, Bevel, Bridge, Chamfer) offered by Poly Modeling. After roughly forming the buildings, I start trying compositions by gathering them in a single scenery, and in this way I complete my works in broad strokes.
In order to emphasize on the accumulation of snow on tree branches and trunks, I used the particle system offered by 3d Max.
While modeling the icicles on the eaves, I once again used poly modeling tools by taking the basic box object as basis, and later on I obtained the result through Turbo Smooth and Noise.
I used similar modeling methods also for the streetlights, electric poles, the sitting bench and the other descriptive model pieces.
In order to create the terrain, I used Mesh Displace implemented on Plane. This tool has provided me with ease and flexibility particularly in creating the footprints on the snow.
Wire render state of the scene.
The samples of some of the materials I used in my work can be seen below.
For general lighting, I used HDR image in combination with Vray Dome Light. The lighting effect created through HDR helped me in imitating the sunrise in the morning.
In order to provide the interior lighting effect from the buildings, I used orange Vray Plane lights.
As for street lighting equipments, I used Vray Sphere Light.
I used Vray camera.
white balance Neutral
shutter speed 200
film speed ISO 100
Render final state.
Photoshop adjustments. Glow effect was applied on street lamps.
Color arrangement was carried out.